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The Games Machine 76
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XENIATGM66.iso
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Interstate 82
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i82demo.exe
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data
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Data
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Shell
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ldl
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game.ldl
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Text File
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1999-10-14
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2KB
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75 lines
#######################################
# File: assets\ldl\netshell.ldl
# Last Access: Mon May 18 11:40:26 1998
#######################################
##-----------------------------------##
## Imports ##
##-----------------------------------##
import "netshell.ldl"
template introwindowbutton {
string image0 "abut0.tga"
string activeimage0 "abut0a.tga"
string focusimage0 "abut0f.tga"
string activefocusimage0 "abut0af.tga"
string disabledimage0 "abut0d.tga"
string activeimage1 "abut1a.tga"
string activefocusimage1 "abut1af.tga"
string imageblttype "stretch"
string activatesound "activ0.wav"
string deactivatesound "deactiv0.wav"
string engagesound "eng0.wav"
string disengagesound "diseng0.wav"
string executesound "exec0.wav"
string tipsound "tip0.wav"
string xanchor "center"
int widthpct 40
int heightpct 8
string fontname "arial.ttf"
int fontsize 30
bool boldfont TRUE
}
introwindow {
int widthpct 100
int heightpct 100
string tile "tile0.tga"
singleplayerbutton:introwindowbutton {
int ypct 30
string text "Single Player"
}
multiplayerbutton:introwindowbutton {
int ypct 40
string text "Multiplayer"
tipwindow {
int widthpix 200
int heightpix 40
tip {
string text "Play against other players over the Internet or your Local Area Network"
string textblttype "fill"
string image0 "tile1.tga"
string imageblttype "tile"
}
}
}
scenarioeditorbutton:introwindowbutton {
int ypct 50
string text "Scenario Editor"
}
quitbutton:introwindowbutton {
int ypct 60
string text "Exit"
tipwindow {
int widthpix 100
int heightpix 30
tip {
string text "Quit the game."
string image0 "tile1.tga"
string imageblttype "tile"
}
}
}
}
$